writing
- BLAS with fragment shaders compute without compute shaders
- virtualization in usermode can kernels run in userland?
projects
- ntoseye rust WinDbg-like Windows kernel debugger for Linux and macOS hosts
- SharedGL c OpenGL 4.6 for Windows guests in QEMU/KVM via shared memory & sockets
- covirt c++ x86-64 code virtualizer with obfuscation passes, including MBA
- libdecomp c library for decompiling x86 and ARM64 bytecode into pseudocode
- vscc c x86-64 JIT compiler backend with no third party dependencies
- glBLAS c BLAS functions written in OpenGL fragment shaders