dmaivel
I explore compilers, operating systems, virtualization, and runtimes.
writing
- BLAS with fragment shaders compute without compute shaders
- virtualization in usermode can kernels run in userland?
projects
- ntoseye WinDbg-like Windows kernel debugger for Linux and macOS hosts
- SharedGL OpenGL 4.6 for Windows guests in QEMU/KVM via shared memory or sockets
- covirt x86-64 code virtualizer with obfuscation passes, including MBA
- libdecomp library for decompiling x86 and ARM64 bytecode into optimized source code
- vscc x86-64 JIT compiler backend with no third party dependencies
- glBLAS BLAS functions written in OpenGL fragment shaders